The museum and the history of video games

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Apr - 19 - 2011

All love to play. Games are very different – children and adults, training and development, intellectual, and sports, gambling and not very much. With the advent of computer and video games have appeared, in which today are tens of millions of people. For someone to video and computer games – is the ability to disconnect from everyday problems and constant stress, for some it is a permanent form of entertainment, but for some it’s an opportunity to earn an additional one billion. Let’s now look at the Berlin museum computer games, deal with the history and talk about issues.

Many refer to video games computer. Does it make sense to distinguish between these concepts, you decide. By and large, does not matter how to call these games. The only difference: “computer” play on the computer, and “video” through a special attachment.

When did this kind of unproductive activity, changing the managed images on the screen, attracting the attention of millions of people and completely Burn down time? Let’s look at the Museum of Computer Games (German Computerspielemuseum Berlin), which opened in January this year, and we will investigate.

The first attempts to create computer games began more than 50 years ago. Father of video games considered to be a British scholar Arthur Douglas, who in 1952, demonstrating the capabilities of your computer, introduced the dissertation committee at Cambridge game entitled Ou-Ex-Ou (English OXO, “Tic-tac-toe) for the EDSAC (Electronic Delay born Storage Automatic Computer).

Since the program does not become a game in the usual sense of the word, the first video game credited with other scientists, namely, the American physicist Willy Higinbotemu. In 1958, he developed a game called “Tennis for Two.” On the oscilloscope screen the ball rebounded from a horizontal line at the bottom of the screen and fought a short line, located at the top. To use the remote control with buttons “right” and “left.”

In 1961 a group of students from EmAyTi (MIT) created the first interactive game “Space War” (Eng. Spacewar). Their games are seen not more than fun, the developers are not patented, as the computers in those days were, to put it mildly, not the cheapest pleasure.

In 1972, Americans Bushnell and Dabney (Nolan Bushnell, Ted Dabney) founded the company Atari (born Atari), which became the first company to produce video games. The first successful product, the company was already known to play a game of tennis, which was called Pong (English Pong).

After the success of Bushnella and Dabney, games and video game consoles were developed many firms. In 1980 was born on Pak-Man (English Pac-Man), the most famous running around the maze eating pellets and “bun.”

By the mid-eighties, the market leader in video games has changed. Atari has come to replace the company Nintendo (born Nintendo), offered a quality game. Flourishing era of video games came in the nineties. Consoles of various types and manufacturers began to appear in almost every home.

Youth began spending time round the clock for consoles and computers. Were born such game genres as RPG (role-playing games), strategy, RTS (real-time strategy), shooters (shooters), simulators, etc.

Japanese console Sega (SEGA).

American 16-bit console Super Nintendo (Super Nintendo, Super NES).

The first game console from Sony (Sony PlayStation), 1994

Dreamcast – the latest game console company SEGA.

To date, the giants in the industry videopristavok are Nintendo, Sony and Microsoft, and the latest trends: the use of 3D, the use of new media (Blu ray, HD DVD), the use of wireless controllers, the ability to use movements to control the game, etc.

A few more pictures from the museum.

Gaming machine “Computerspace”, 1971. The first mass-produced game.

The game of Pong in the 21 century with the “feedback”. Painstation 2001.

Opponents stand on opposite sides of the installation. One hand they put on the “pain zone”, call it so, but his other hand to control the game. If no player has beaten off the ball, is activated by “pain zone”. As punishment the player gets a few punches rubber bands. In addition, as an option, the zone, which has a hand that gets hot.

Gaming exercise bike.

Giant joystick.

Chess match against Garry Kasparov’s supercomputer “Deep Blue”, the ability to evaluate 200 million positions per second, in 1996. Kasparov won with a score of 4:2.

Here’s an interesting museum.

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